It was really nice to discover this game. I played Karoshi as a teenager and really liked it.
Besides the little glitches with the portal mechanics, I have a few design comments:
The occasional level name like "r to restart" should be a different color or maybe something like #0077FF (azure). Blue with a black outline is hard to read since blue looks innately dark.
Level 8 and 9 are really nice puzzle levels, probably my favorite, and Level 16 is a fun joke level.
Level 19, the one with the 'no music' sign, I thought you had to go and mute the game. I never discovered the idle animation.
The sticky goo doesn't mechanically seem on-theme with Karoshi IMO. I think it's too see-through as effectively a death block, when the fantasy of Karoshi is using the one death block (spikes) as progress instead. I would have used teleport blocks to set back progress in the rocket levels instead, which could also have created more opportunities for puzzles in the standard puzzle platformer levels.
It was rude that there was a passageway in Level 21 after the spike. I thought there'd be an easter egg for going that way instead :P
Thank you sir. I appreciate all the feedback. Level 21 has 2 different routes, one easy and one hard, so yeah, you might think it's a route to an easter egg but it's just the 2nd entrance that leads to the spike. Thanks for playing and commenting!
most of the controls are written in the game, but I'll add them to the game description now also.
I had the menu mouse-controlled, because that's the way the original Karoshi game was... but I have been thinking of letting the player use the arrow keys to use the menu also.
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It was really nice to discover this game. I played Karoshi as a teenager and really liked it.
Besides the little glitches with the portal mechanics, I have a few design comments:
Thank you sir. I appreciate all the feedback. Level 21 has 2 different routes, one easy and one hard, so yeah, you might think it's a route to an easter egg but it's just the 2nd entrance that leads to the spike. Thanks for playing and commenting!
My speedrun time was 10:21. A lovely tribute to Karoshi, thanks for making it.
thankyou my good man!
Instructions please.
Also, if it's keyboard controlled why do I need to use the mouse to start the game?
most of the controls are written in the game, but I'll add them to the game description now also.
I had the menu mouse-controlled, because that's the way the original Karoshi game was... but I have been thinking of letting the player use the arrow keys to use the menu also.